Never wanted to be an animator. There, I’ve said it. It was all an accident. I had no idea what I wanted, if anything, maybe an architect -- had a nice ring to it. Only problem was I had to wait almost a year for the architecture program to start so I thought: “Hey! Maybe I can take one of those 3D courses in the meanwhile?! This 3D business looks useful… and easy!”. Well it took about 8 months, it wasn’t really easy but I did it, and even got lucky enough to get hired right off the bat as an arch-vis artist in small studio in Tel-Aviv.

That job was pretty cool. I actually got to work with some big shot architects and got some interesting projects under my belt. But I also started to notice this whole character animation business. At first I was just curious, but before I knew it I became madly in love with it. This whole “voodoo” of taking a model, set some keyframes and watch it turn into a person, a character, something that thinks; it completely blew me away. Architecture?! Boy, I forgot I even thought of that. All I wanted then was to animate, and I did, only problem was I wasn’t any good, scratch that, I was BAD at it.

So one thing led to another, I left my job, came over to San Francisco and got on the 3D animation program at the Academy of Art University. It’s been about 4 years since I started and so far it was nothing short of amazing. I’ve met students, teachers, animators, illustrators, sculptures, modellers, filmmakers, art directors, concept artists… just a tidal wave of creativity, of talent and inspiration.

So there it is. This is what I do now and here’s some of the work I’ve done over the years. Cheers!